![]() ![]() It's that after all these years, it's still scattered all around and most tutorials either left me with too many options (should I use 3DCoat because everyone seems to use it? or should I use Blender because more recent tutorials seem to adopt it to make skins? Or should I use all of them together because some skin makers boast about using so many programs?) or simply left me scratching my head thinking "well, is that all I need to know or do I need to know more?". And it's not that there is not enough information about it on the internet. My biggest problem with learning how to create skins was figuring out and organizing all the steps you need to go through in order to create a playable skin - from having a design idea to actually making a proper submission. ARTISTIC PROCESS # how did I create Salad Maker "HELLO WORLD" or ZERO-TO-HERO (Photoshop) # "hello world" of CSGO skin making or how to create a very s1mple skin using only Photoshop 2.2 Dreams & Nightmares: competition research.RECONNAISSANCE # what do other people do? what not to do? Note: If you are here just to read the tutorial part and you don't care about the bigger picture or details, jump straight to Chapters 3 and 4 And here's my first skin, the Salad Maker: Here's a guide I wish existed when I started. I knew absolutely nothing about creating 3D textures so as I went along, I documented every step of my journey. Making skins for CSGO sounded like a really fun challenge and the loot was good. In July 2021 Valve announced a million dollar Dreams & Nightmares weapon skin competition and I was instantly hooked. Note: If you want to see more of my work, check out my portfolio Note: Feel free to send me PR requests to improve this guide Salad Maker: How To Start Making CSGO Skins in 2021
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